Phase 18 — Deep Dive: Performance Engineering
Read this with
upstream/open. Every path is relative toupstream/at the pinned commitv0.22.1 @ 0decac0(UPSTREAM_PIN.md). If a line number ever drifts, search for the named symbol instead.
Contents
Guided reading list
Work through these in order. This is a scaffold: the reading targets and the questions are real; fill in the line-by-line annotations as you go (this is exactly the muscle a maintainer uses — reading unfamiliar code and extracting its contract).
benchmarks/— The benchmark suite (throughput, latency, serving).- Read it, then write 3 sentences in your lab notebook: what data structure, what invariant, what edge case.
vllm/benchmarks/— The 'vllm bench' implementation.- Read it, then write 3 sentences in your lab notebook: what data structure, what invariant, what edge case.
vllm/v1/metrics/— The metrics/stats the engine exposes (Prometheus + logging).- Read it, then write 3 sentences in your lab notebook: what data structure, what invariant, what edge case.
vllm/v1/metrics/stats.py— SchedulerStats / IterationStats: what's measured each step.- Read it, then write 3 sentences in your lab notebook: what data structure, what invariant, what edge case.
vllm/config/scheduler.py— The tuning knobs and their defaults/semantics.- Read it, then write 3 sentences in your lab notebook: what data structure, what invariant, what edge case.
Questions to answer as you read
- Metrics that matter: throughput (tok/s), TTFT, ITL/TPOT, goodput, latency percentiles?
- Little's Law and how batch size, arrival rate, and latency relate?
- The roofline model: compute-bound vs memory-bound; arithmetic intensity?
- Profiling: the torch profiler, Nsight Systems, and vLLM's own metrics?
- The knobs: max_num_seqs, max_num_batched_tokens, gpu_memory_utilization, enable_chunked_prefill, CUDA graphs, quant, spec decode?
- Benchmarking properly: vllm bench, warmup, steady state, fair comparisons?
Cross-references
- Intuition: 00-guide.md
- Build it yourself: 02-mini-build.md
- The gold-standard depth to emulate: Phase 02 deep-dive.